******************************************************************************************** Map Information Title : Edan Author : amckern Email Address : amckern@yahoo.com Filename : ns_edan_v1.bsp Filesize : 7.52 megabytes due to the many WAD files I used and decided to include in the BSP Date : 10/04/03 Description : We where going to explore past the river today. The Xenos where ment to have there main hive there. In a dug out area not to far past the hive that we found, and killed. We have how ever been found our self, and hence our escape plans have been . . . delayed Please rescue us from these alians - and i know you will use the resource pockets that we have built to full advantage Other work : This is my first NS Map, though i have done some wonderfull works for CS, and Sven Coop, namely sc_duno Notes : I don't understand how to use welable entitys, this map has the spot for them, but they do not work yet. Hive three, will be moved in later versions, but at the moment, I want to get the map done, so its just placed in a dumb spot ******************************************************************************************** Player Information Single Player : No Deathmatch : Could be - Just set the right CVARs Cooperative : Listen to your commander, and listen the lerks Res Nodes : 9 Map Type : Planet Side, battle with out side areas New Textures : Many New Sounds : No Players : Upto 32 ******************************************************************************************** Construction Base : None Editor Used : Hammer 3.4 Build Time : 5 weeks Known bugs : None that I know of. Compile Machine : AMD XP 1.4 GIG, 256 megs RAM Compile Time : HLVIS - 117.38 seconds HLRAD - 5227.26 seconds (213 megs VIS Matrix) HLBSP - 12.58 seconds HLCSG - 33.94 seconds Texture usage is at 3.57 meb ******************************************************************************************** Distribution Don't use this level as a base. If you want the RMF or MAP files, ask me first. I included the textures in the BSP because I didn't want a load of WAD files floating around, which would only make the download even bigger. Commical use - please let me know what product the map is in once you get it published so I can get the product and see how people like my map. (Map packs as long as non-comical can use this map any time) ******************************************************************************************** Special Thanks Flay - with out you NS would still be in some ones head All at the NS.net mapping Forums including - Olij PlanetNS.com The Server ops, for puting this map on there server Kings Net Epping - for all the time i spent playing online, when the net was only ment for D2 Mum Dad The Dr.s at Westmead - for leting me have a week of TAFE - and time to get the map done My Sister - Cora-ann Paul Payne AKA Max - my Programing teacher for leting me bug around on the net in his classes ******************************************************************************************** amckern PS For those of you that want to work out the how i stoped the Xeno from walking on the sky, a 1 unit thick "clip" brush is placed over every pice of sky